oh noes.


the digital youth research project has released its findings, having conducted 3 years of ethnographic research costing $3.3 million, with 22 different case studies, 28 different researchers, 800 interviews and macarthur foundation funding. it is likely the largest study of its kind thus far, and certainly the largest study ever conducted on the technology use of young people in the united states.

here's the link to the summary of their findings.

here's where the full report is.

conveniently, this guy rendered the full report as a single pdf so it doesn't have to be read online.

you may also want to look at their bibliography.

the project has developed a taxonomy of 'hanging out', 'messing around', and 'geeking out'.
danah boyd furnishes more specific details as follows:


Over three years, Mizuko Ito and her 28-person research team interviewed over 800 youth and young adults and conducted over 5000 hours of online observations as part of the most extensive U.S. study of youth media use to date.

They found that social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. The research finds today's youth may be coming of age and struggling for autonomy and identity amid new worlds for communication, friendship, play, and self-expression.

Many adults worry that children are wasting time online, texting, or playing video games. The researchers explain why youth find these activities compelling and important. The digital world is creating new opportunities for youth to grapple with social norms, explore interests, develop technical skills, and experiment with new forms of self-expression.
These activities have captured teens' attention because they provide avenues for extending social worlds, self-directed learning, and independence.


- Youth use online media to extend friendships and interests. -

Most youth use online networks to extend the friendships that they navigate in the familiar contexts of school, religious organizations, sports, and other local activities. They can be always "on," in constant contact with their friends through private communications like instant messaging or mobile phones, as well as in public ways through social network sitessuch as MySpace and Facebook. With these "friendship-driven" practices, youth are almost always associating with people they already know in their offline lives. The majority of youth use new media to "hang out" and extend existing friendships in these ways.

A smaller number of youth also use the online world to explore interests and find information that goes beyond what they have access to at school or in their local community. Online groups enable youth to connect to peers who share specialized and niche interests of various kinds, whether that is online gaming, creative writing, video editing, or other artistic endeavors. In these interest-driven networks, youth may find new peers outside the boundaries of their local community. They can also find opportunities to publicize and distribute their work to online audiences, and to gain new forms of visibility and reputation.

- Youth engage in peer-based, self-directed learning online. -

In both friendship-driven and interest-driven online activity, youth create and navigate new forms of expression and rules for social behavior. By exploring new interests, tinkering, and "messing around" with new forms of media, they acquire various forms of technical and media literacy. Through trial and error, youth add new media skills to their repertoire, such as how to create a video or game, or customize their MySpace page. Teens then share their creations and receive feedback from others online. By its immediacy and breadth of information, the digital world lowers barriers to self-directed learning.

Some youth "geek out" and dive into a topic or talent. Contrary to popular images, geeking out is highly social and engaged, although usually not driven primarily by local friendships. Youth turn instead to specialized knowledge groups of both teens and adults from around the country or world, with the goal of improving their craft and gaining reputation among expert peers. While adults participate, they are not automatically the resident experts by virtue of their age. Geeking out in many respects erases the traditional markers of status and authority.

New media allow for a degree of freedom and autonomy for youth that is less apparent in a classroom setting. Youth respect one another's authority online, and they are often more motivated to learn from peers than from adults. Their efforts are also largely self-directed, and the outcome emerges through exploration, in contrast to classroom learning that is oriented by set, predefined goals.


New media forms have altered how youth socialize and learn, and raise a new set of issues that educators, parents, and policymakers should consider.

-Adults should facilitate young people's engagement with digital media. Contrary to adult perceptions, while hanging out online, youth are picking up basic social and technical skills they need to fully participate in contemporary society. Erecting barriers to participation deprives teens of access to these forms of learning. Participation in the digital age means more than being able to access serious online information and culture. Youth could benefit from educators being more open to forms of experimentation and social exploration that are generally not characteristic of educational institutions.

Because of the diversity of digital media, it is problematic to develop a standardized set of benchmarks against which to measure young people's technical and new media literacy. Friendship-driven and interest-driven online participation have very different kinds of social connotations. For example, whereas friendship-driven activities centers upon peer culture, adult participation is more welcomed in the latter more "geeky" forms of learning. In addition, the content, behavior, and skills that youth value are highly variable depending on what kinds of social groups they associate with.

In interest-driven participation, adults have an important role to play. Youth using new media often learn from their peers, not teachers or adults. Yet adults can still have tremendous influence in setting learning goals, particularly on the interest-driven side where adult hobbyists function as role models and more experienced peers.

To stay relevant in the 21st century, education institutions need to keep pace with the rapid changes introduced by digital media. Youths' participation in this networked world suggests new ways of thinking about the role of education. What, the authors ask, would it mean to really exploit the potential of the learning opportunities available through online resources and networks? What would it mean to reach beyond traditional education and civic institutions and enlist the help of others in young people's learning? Rather than assuming that education is primarily about preparing for jobs and careers, they question what it would mean to think of it as a process guiding youths' participation in public life more generally.


i am super excited about this gig. i've been waiting for it for months and it will undoubtedly be the dublin grind gig of the year. disgorge are legends and sarcosis, who are on the bill, are an incredible local band - i saw them play fibbers before. roll on friday.

dead infection: corpses of the universe

from białystok (poland).

drowning in phemaldehyde: blistering corpse abortion

out of south carolina.

flagitious idiosyncrasy in the dilapidation: flagitious idiosyncrasy in the dilapidation

from tokyo.

it wasn't until i looked up flagitious that i realised the name of this band actually has a (rather good) meaning. this is their first official album and they also have a split out with insect warfare this year.

links sourced i don't know where, but metalazo, who i thought was something to do with these guys, can seemingly be found here.
violent slamming guttural gore groove; stay brutal.


slsk is being taken to court in france.
we knew this was coming for a while, but we'll have to see now how it pans out.


what the hell was this movie about? i didn't get it. i know there wasn't much to get, but it just didn't make sense. maybe i should stop watching these things.




get your painslut on.


hip hop bootleggers!

too much.

'Fathme and Cock Rock Disco present:
"The Beast Within"

On the exact stoke of midnight a foul evil was unleashed upon the hapless world. 14 decaying flesh-eaters were asked to cannibalize their favorite 80's horror films and the result is a defamation to all that is holy. Fathme and Cock Rock Disco team up to give you this repellent mp3 compilation in hopes that all goodness will be drained from the world, one free download at a time...'



heavy metal & gender cfp

An international conference, held on Thursday 8th - Saturday 10th October 2009 at the University of Music Cologne / Hochschule für Musik Köln, Germany

Heavy metal is music of men and women. But even though it generally attracts as many female as male fans today, heavy metal often emphasizes sexual differences. According to stereotypes, heavy metal is rather masculine than feminine because of its power, aggressiveness, often even ugliness, and its transgressions of cultural norms. From this perspective the under-representation of female metal musicians seems natural as much as women’s interest in metal is often considered abnormal or even inappropriate. However, research on music and gender has increasingly shown that gender roles and differences are not natural laws but complex results of socialisation, cultural mediation, and discourses which change over time.

A wide range of questions

The 40 years old heavy metal genre offers a wide range of questions about gender constructions in musical culture. Obviously, heavy metal has always been dominated by representations of masculinity. This can be identified for instance in the virtuoso playing style of the electric guitar, which is mostly regarded as a masculine instrument, in macho stage shows, warrior images, or in the almost total exclusion of female musicians in the extreme subgenre of black metal. On the other hand, there is a minority of female musicians in heavy metal, including outstanding examples as Doro and Angela Gossow, and their number increased in the past years. Metal women have developed their own images, partly in strong contrast to their male counterparts and to mainstream female images. Women’s participation in heavy metal has recently become subject of discussions in magazines, internet forums and popular DVD documentations as Sam Dunn’s “Metal: A Headbanger’s Journey”. Further, queer positions evading common heterosexual dichotomies occur in metal, too, for instance in forms of gay metal communities.
The field is wide and the challenge is: How exactly are heavy metal and gender related?

The goal of the conference

The goal of the conference is to discuss issues of heavy metal and gender from an interdisciplinary and international perspective. It aims at examining a broad variety of periods, places and subgenres of heavy metal culture and any of its parts including song structures, lyrics, performance practices, visual representations, positions of musicians and fans, local and global scenes, critical and scholarly discourse.
Heavy metal studies as well as gender studies have improved their fields of research and methodology in recent years. Thus it is to be expected that an interdisciplinary discussion of heavy metal and gender today will lead to innovative impulses for research and bring forth new and unexpected results.
It will be the first scholarly conference on heavy metal in Germany and the first metal conference world-wide, which focuses on issues of gender.

Call for Papers: Deadline extended

We welcome contributions from the broadest spectrum: Musicology, Gender studies, Cultural studies, Sociology, Literary studies, Media studies etc.
The conference language is English.
We are happy to announce that we received many interesting proposals already before 31st October. Thanks to all who submitted an abstract!
Because of the huge interest in the issue at the Inter-Disciplinary.Net conference “Heavy Fundametalisms” 3rd - 5th November in Salzburg, we decided to keep the call open until 16th November.
Abstracts of no more than 300 words should be sent to:

Dr. Florian Heesch
History Herstory
University of Music Cologne
Email: heesch(at)mhs-koeln.de

We plan to publish the conference proceedings.

More info at http://www.metalandgender.de/


as keith kahn-harris points out, this will be (after the one that just took place in salzburg) the second ever international academic conference on metal, and the first on gender and metal.


the sixth full-length from the artbreaker, experimental breaks on the aforementioned more recordings. eyes peeled for the forthcoming debut release from bludclot.
anyone who does something different with paper planes is fine by me.


some of the rapidshare links doing the rounds:

cakebuilder: feeding the worms

va: ministry of shit 2

current value: deadly algorythm/you can't play god (removed by uploader)
you can't play god is an insane tune.
current value: the empowered peace

the teknoist & throttler: there's nothing here for you/i don't dance
the teknoist: like a hurricane made of zombies

venetian snares live in paris parts 1, 2, and 3 (if you like that sort of thing)

peter kurten: mr. death
peter kurten: the power
antichristus: the dark lord
single tracks released on evil beats.

spiral tribe: respect to the hardcore mother earth! one & two

easy when you know how. i guess that's part of the point.



well, i've been back for a while. but here's what's left of why i haven't been posting:

my laptop died suddenly the week i returned from serbia, and i was loathe to post from the ropey old pc here or indeed from any other computer. i don't know why that was, but that's just the way it was. it didn't help that there was a fair amount of stuff on the old laptop (which thankfully got salvaged), including some of the pics in this post, but that wasn't the whole reason, it was more like some kind of superstition. anyway, here's why i'm posting now:

(not the cat dammit!). a new (to me) laptop: bigger, better, faster, sourced here. i'm still finding my way around it.

so here we are and i guess there is a fair bit of stuff to catch up on. i won't give it the large one about novi sad at this stage except to say that we had a great time, our hosts, ivana, dušan, and all of the volunteers, were very kind to us, and we met tons of very cool people. i gave a paper with these notes and this powerpoint (whether or not the audio clips will work i don't know, but you might be pleasantly surprised), and it got recorded for serbian radio! actually that made me a bit nervous but the paper seemed to go well. there's some video and pictures of me giving it somewhere but i haven't seen them yet. on the same day at the festival, notes on breakcore was screened, a nice tie-in for which props are due to eiterherd.

it was also a bit hectic in the run-up to interzone, because as well as preparing material for that talk i also had to finish this paper on the amen, which has now been submitted for a forthcoming anthology by the dichotonies crew, if you remember that. it'll go out on winter verlag but i don't know anything else about it yet. anyway, see what you think; it's quite a nice paper and i'm fairly pleased with it, basically a gendered reading of amenizm. comments received with gratitude :)

as for the round up:

well, the username chairmal lmao finally turned up at this democratic/totalitarian it girl celebutante lit crit lolocaust.

should i know that this exists?

i hope you had a doo wop halloween!

i don't know why this is still happening, i thought it was verboten by bruxelles. maybe it still is, what the hell do i know.

this story is a lot like one of the subplots in 'turn of the century', a rather bloated but nonetheless comparatively tolerable book by this guy.

a cool bibliography on livejournal.

final girl: my new favourite horror movie blogger, is funnier, subtler, and far better at it than i'd ever be. we are not worthy.

dit were the first people i saw on the streets. there have been a series of protests by a variety of different groups in dublin, these can only be expected to continue.

speed up your firefox.

i would have very much liked to attend this.

dmca ten years after.

a link for the torrent to break it down, a new documentary about breakcore and copyright which i haven't yet had a chance to see.

encode adorn.
i'm due to speak at the opening of this exhibition.

so then there is some rapidsharing and linkage and such to do, i'll get to that in the next few posts.

a timely tune to link, i thought, given the ubiquity of everyone's favourite irish-american du jour:

george perkins & the silver stars: cryin in the streets parts 1 & 2

despite how it sometimes seems, change is possible.